﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using LTreesLibrary.Trees;

namespace Advanced_Terrain
{
    //1 = Birch
    //2 = Greywood
    //3 = Pine
    public class TreeClass
    {
        public int Tree;
        public Vector3 Position;
        public int TreeType;
        public Boolean Visible = true;
        public BoundingBox Box;
        public Boolean UseLowPoly = false;

//        Boolean Quadrant1 = false;
//        Boolean Quadrant2 = false;

    }
}
